She can join Evan's new kingdom Evermore and become a citizen. This page was last edited on 29 May 2018, at 08:04. Polygon 9/10 NI NO KUNI 2 IS THE FULL PACKAGE, TYING TOGETHER A WIDE VARIETY OF DIFFERENT GAMEPLAY STYLES. It will be used during the contour rendering to soften the line art the further it is away from the camera. The analysis will focus on one frame in an interior setting, where I think the engine shines the most. There are a lot of little trick here and there, but my main interest going into this analysis was how this very distinctive style was achieved. Destruction AllStars. The red channel encode horizontal edges and the green vertical edges. Are you ready to become a King? ... Dekkah, Senturi, Mileniyah and Tyran the Untamed. At this point only the basic shading on the character is done, there is not yet any line art. Check out all the different gameplay styles in Ni no Kuni II: Revenant Kingdom, out now: http://play.st/NiNoKuni2 This can be felt in the final image, as most of the light is from an ambient, and the shadows are generated by the windows, and very few non dynamic sources. This offer the benefit of not having to worry about depth sorting CPU side, and that heavy shaders will not be run for nothing. The games take place in the same worlds, but ages apart to the point where the only real point of recognition is Ding Dong Dell and the general shape of the continents. All the transparent objects are excluded from this pass. After being rendered at very low resolution, the light scattering map goes through an up sampling step, using the full resolution depth map as indicators on how to proceed. For each light source in the scene, the irradiance at the pixel is computed. Senturi Possibly the hardest citizen to recruit, Senturi will randomly appear in your kingdom after completing the game and progressing the kingdom’s level. Ni No Kuni 2's enemies also have strengths some characters will struggle to overcome. This analysis does not pretend to cover all the intricacies but rather the parts I found the most interesting. The result does seem to be static and not based on any temporal analysis. Special mention for the multi-alphabet texture used to render the text, fully using the 4 channels. Ni no Kuni II: Revenant Kingdom is the sequel to the wonderful Ni no Kuni: Wrath of the White Witch by "Level 5". During our main color pass the motion map is rendered. Finally, the alpha channel is a measure of the relative depth of the characters. In Ni No Kuni 2 you can recruit Higgledy units to help you in combat. In Ni no Kuni 2: Revenant Kingdom, there are a total of 103 citizens that can be recruited to your kingdom. You can still do all of them after the story. She'll join Evermore shortly afterwards. To attenuate the very harsh contours in some areas, like where the hair splits, the green channel of the fourth render target, is used as a blending factor. The number of sampled pixel for each final pixel is defined by a constant buffer set to 15 in that case. This identifier will be used during the ambient occlusion pass to discard all the pixels belonging to the characters. The red channel is a copy of the third render target alpha channel, the dot product of the vertex to the camera. The final filtering also receives the previous frame and the motion map as input, it is most likely that they chose, during the development, to go with the extend version described at the end of the SMAA presentation. Ni No Kuni 2, released at the beginning of this year, march 2018, is the second installment in a series of Japanese Role Playing Game, developed by Level-5. In Ni No Kuni II, young King Evan can recruit 103 Citizens for his Kingdom. Developed by LEVEL-5, Ni no Kuni II features enchanting character design from the legendary artist Yoshiyuki Momose and a stirring soundtrack composed by the world-famous Joe Hisaishi. 7 048 - A Career Cut Short - Songbook No. These 17 quests are very important if you plan on getting the Platinum Trophy in Ni no Kuni II: Revenant Kingdom, so listen up! The image below showcase such issue near the gold top of the tower. Ni No Kuni 2 does not use a deferred rendering pipeline. I could identify the Greek, Cyrillic, Latin, Japanese, Chinese alphabets, and some other random ascii symbols. iPhone. The first step is the rendering of the shadows. Is the second any better? Nothing really special happening for this texture, the color textures fed as input for the models are sampled, and so are the reflection map that were backed offline for the reflections. As said previously, the normal map is rendered at the same time as the depth map. Citizens in the game need to be recruited since they allow progression and ranking up. In short, the principle is to detect both horizontal and vertical edges in the image. Speak with her to initiate Quest 161. The closest shadow map is first rendered without the player, and then, in another render pass, the characters are added. Once you unlock Kingdom Management you can assign Citizens to certain facilities. Note that for the indoor scenes three render passes are dedicated to rendering the shadows. Senturi will ask you to kill a Tainted Monster in the Drylands. Depth write is still active, but is not needed. I will not go too much in the details, you can find the original paper here. Returned Ni no Kuni 1 in frustration. For the last step, the dynamic layer of the minimap and the combat UI (expect in cities) are added to the main color image. The third render targets contains a mix and match of various information, and just like the fourth, it is only written to by the characters’ shader. This is the second article I write detailing the steps that games engine takes to render a frame, the previous one, The Witness can be found here. They’ve either traveled through time or hidden their kingdom away beyond Dreamer’s Doors, I imagine. I am still unsure why they decided to use FXAA here, when the line art texture had already been multisampled before, and as we will see, another fullscreen antialisaing pass will be applied later on. Nioh 2. She'll join Evermore shortly afterwards. Looking at the process used to generate the line art, it is interesting to see that most of it is artist driven. The information used to generate the contours, the blending, every step of the pipeline is defined by information either encoded in the mesh vertex info or textures, giving a full control over every aspect of it. The final result is as follows. Content is available under CC BY-NC-SA 3.0 unless otherwise noted. I will not go in-depth about this methods, you can find both of them online, at these addresses: SMAA and MLAA. First a bidirectional Gaussian blur is applied to the whole image in two passes at half resolution. Download the best games on Windows & Mac. Next a bidirectional Gaussian blur is applied in two passes. The "Citizen Almanac" lists Roland, Evan, and Lofty as citizens 1-3, however, they are NOT counted as part of the requirement when upgrading Evermore to level 4. Tyran is an interesting fellow as he’s one of those bandits early in the game that wants to steal Evermore from Evan. The goal being to increase the shadow quality while keeping a low memory footprint. Ni no Kuni II: Revenant Kingdom ... Once back, head to the entrance and speak to Senturi to let her know you defeated the Starless Knight. 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